
ėp
X[p[LmR, 5;Mario_PowerUp.wav

X[p[}I
j~(nϐg), ό` SMB3_JizohMarioU.bmp
nA^bN(), ό` SMB3_JizohMarioU.bmp
nA^bN(U), X[p[LbN
nA^bN(), 

X[p[C[W
j~(nϐg), ό` SMB3_JizohLuigiU.bmp
nA^bN(), ό` SMB3_JizohLuigiU.bmp
nA^bN(U), X[p[LbN
nA^bN(), 

}IuU[Y
# }IuU[Y{
Wv(X[p[Wv), Jump.wav
Wv(۔s), Jump.wav
Wv(U), Jump.wav;2;LbN
Wv(), 
bR(U),  EFFECT_SMB_Shell(Green).bmp
bR(U),  EFFECT_SMB_Shell(Red).bmp
bR(U),  EFFECT_SMB_Met.bmp
bR(), 
t@CA{[(U), Ήe Bow.wav
t@CA{[(), 
t@CA{[A(U), Ήe Bow.wav;Ήe Bow.wav
t@CA{[A(), 
n}[, ŕ EFFECT_SMB_Hammer.bmp
n}[, ] EFFECT_SMB_Hammer.bmp
n}[A(),  EFFECT_SMB_Hammer.bmp 
n}[A(U), ] EFFECT_SMB_Hammer.bmp ;] EFFECT_SMB_Hammer.bmp 
n}[A(), A
ۃA^bN(U), Ȃ
}gA^bN(U), Ȃ
{fBvX(U), }~
{fBvX(), }~ Bomb.wav;_[W Crash.wav
Wv(ӂ΂Wv), Jump.wav
^}S(U),  SMW_Yoshi'sEgg(Green)U.bmp
^}S(), 
qbvhbv(U), Jump.wav
bV[̐, 
# NbpRc
}N{[(U), Sv`xˏo
gQ, h
pC|,  BodyParts\EFFECT_CellWall(Red)01.bmp
,  Weapon\EFFECT_Femur01.bmp
ACXubN,  EFFECT_SMB3_IceBlock.bmp
Xpi, ] Weapon\EFFECT_Spanner01.bmp
V[K, S
@̏, ŕ EFFECT_SMB3_MagicWand.bmp
r[(), ŕ EFFECT_SMB3_MagicWand.bmp
r[(U), ;
r[(), 
qQb\[(U), Sv`xˏo
L[, e SMB_KillerU.bmp Bazooka.wav
̓()(U), ^bN
̓()(), 
т()(U), X[p[LbN
т()(), 
u[, u[;u[
WvA^bN(), 
uX(U), Ή  AntiShipMissile.wav
uX(), Ή  Fire.wav
S(), U镐 Weapon\EFFECT_IronBall01.bmp
S(U), e Weapon\EFFECT_IronBall01.bmp Bazooka.wav
S(), 
v`uX(U), Ή  Breath.wav
v`uX(), Ή  Fire.wav
XsA^bN, X[p[^bN  Drill.wav
O(U), ] EFFECT_SMB3_Ring.bmp Sharara.wav
{[(U), ] EFFECT_SMB3_Ball.bmp
C, LmC
]C(U), LmC;4;Reload.wav;LmC
]C(), 
C(U), e Weapon\EFFECT_IronBall01.bmp Bazooka.wav
C(), 唚
o[i[(U), Ή  Breath.wav
o[i[(), 